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dgml

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A member registered Mar 01, 2017

Recent community posts

Do you know what would be awesome? Blocks that are body parts. Not just related to humans but animals as well.  With this, one could create characters of all sorts (humans, animals, humanoids, monsters and so on...). After all, these could be considered 'assets' as well.

Cheers.

Awesome...Can hardly wait. Cheers.

Hi Ankrai,

Any news of CodeWorks for Steam? You are probably busy with your modeling software.

Anyway, keep up the excellent work.

Cheers.

Hi, thank you for the reply. No need for a makeshift version. If it will soon come out on Steam, I can perfectly wait. Keep up the excellent work.

Hi Ankrai,

Has support for CodeWorks stopped. It's giving me the "License Expired" message.

Cheers. 

Working. Thank you and keep up the excellent work.

Hi Ankrai, I backed this on IndieGoGo and, up until today, I could download the software...However, this is no longer on my Itch.io library. Do I have to buy the sofware again? Thanks.

Thank you for the clarification and keep up the excellent work. :-)

I see but, is there any advantage, in terms of graphics, to using PP? Or, as you say, should I just ignore it?

(2 edits)

Hi, 

I apologize if this is not the place to ask but, any ideas why, when using the Nvidia GPU to run the game, both the Anti-Aliasing and Post Processing options are incompatible with each other? It's either one or the other, but not both. It gives texture displacement issues when both options are on.

Thank you.